
Open Educational Platform
The main results of the project include three products that together will create a comprehensive educational program for trainers, HR professionals and leaders working with people aged 55+. Below you will find a brief description of the E-COURSEBOOK, POWER BOX and E-GAME ROOM that we will create during the project.
We will soon publish here the results developed by the partnership. All materials will be available in 5 languages and under open licenses.
We will soon publish here the results developed by the partnership. All materials will be available in 5 languages and under open licenses.
E - COURSEBOOK
General description
E-COURSEBOOK consists of three modules: GUIDELINES FOR TRAINERS' WORK, 30 WORKSHOP SCENARIOS, CASE STUDY.
E-COURSEBOOK is an e-book available for download in pdf format with free usage rights.
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POWER BOX
General description
The POWER BOX consists of 60 coaching cards. They are divided into 4 subject areas. Its purpose is to sustain the effects developed during the workshop as part of the independent work of team members.
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Partners involved
E-GAME ROOM
General description
E-GAME ROOM will help integrate multi-generational teams at a distance.
It is a learning platform for creating and sharing quizzes. The platform is free and available to anyone.
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Partners involved